Inside GAME METAL: An Interview with Lead Developer Tomo

Inside GAME METAL: An Interview with Lead Developer Tomo

From Concept to Chrome: The Vision Behind GAME METAL

When BRIGHT BOY unveiled GAME METAL, many were surprised by its bold metallic design and guitar-inspired controller. To better understand the philosophy behind the system, we spoke with lead developer Tomo, the creative mind guiding the project from concept to release.

On Designing a Counterpart to GAME POPS

“We didn’t want to compete with GAME POPS,” Tomo explains. “We wanted to complete it.” According to him, the idea was never to fragment the ecosystem but to extend it. By enabling full compatibility with GAME POPS cartridges, the team ensured players could transition naturally from handheld to home console.

“The cartridge was important,” he adds. “It carries continuity. You can play on the train, then come home and continue on the big screen without losing that physical connection to the game.”

The Metal Identity

Asked about the striking silver finish, Tomo smiles. “We wanted something unapologetically bold. Metal reflects light. It reflects energy. It reflects the intensity of gameplay.” The polished exterior gives GAME METAL a presence that contrasts sharply with the playful yellow of GAME POPS.

The controller design was equally intentional. Inspired by the expressive form of a metal guitar, the controller blends ergonomic grip with a dramatic silhouette. “Games should feel powerful,” Tomo says. “The controller shouldn’t just be held—it should be performed.”

Balancing Power and Simplicity

Despite its aggressive aesthetic, GAME METAL was built with accessibility in mind. The system preserves the intuitive control schemes of GAME POPS titles while enhancing resolution and audio performance for large-screen environments.

“We didn’t want complexity for its own sake,” Tomo explains. “We focused on stability, responsiveness, and the feeling of immediacy. The experience should feel natural whether you’re sitting alone or playing with friends.”

Looking Ahead

As development continues, Tomo hints at future possibilities, including exclusive home-console experiences that leverage the distinctive controller design. Still, he emphasizes that compatibility remains central to the platform’s identity.

“GAME METAL isn’t about replacing portability,” he concludes. “It’s about giving players another stage. GAME POPS is personal. GAME METAL is powerful. Together, they create balance.”